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Adult Moonstone Dragon

Monsters Fizban's Treasury of Dragons

suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild tohide a clutch of eggs. The magic of that faerie realm

tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s enormous tree (map 5.10) makes for a very comfortable bedchamber in a grove on

Ancient Moonstone Dragon

Monsters Fizban's Treasury of Dragons

Spellcasting.Ancient legends suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild tohide a clutch of eggs. The magic

, a well maintained and above-water version of the black dragon lair’s tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s

Adult Topaz Dragon

Monsters Fizban's Treasury of Dragons

the survivors (including the dragonborn ship captain) back to the city they came from.Topaz Dragon LairsTopaz dragons are happiest by the sea. They spend most of their time basking in the

FeaturesThe topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the cliffs, 50 feet above the sandy

3. Ossuary

Compendium - Sources->Dungeons & Dragons->Out of the Abyss

some belonging to strange and unidentifiable creatures. Exactly where the bones came from is a mystery. A crack in the south wall leads to area 4. The tunnel marked T1 on the map doesn’t exist until a

3. Ossuary

Compendium - Sources->Dungeons & Dragons->Out of the Abyss

some belonging to strange and unidentifiable creatures. Exactly where the bones came from is a mystery. A crack in the south wall leads to area 4. The tunnel marked T1 on the map doesn’t exist until a

Reinforcements

Compendium - Sources->Dungeons & Dragons->Storm King's Thunder

commoners) in tow. If Guh commands the reinforcements to stay, they take up defensive positions in and around the stockyard after confining their prisoners in area 13. Otherwise, they leave by the route they came after 20 minutes or so. Map 5.1: Grudd Haug View Player Version

Reinforcements

Compendium - Sources->Dungeons & Dragons->Storm King's Thunder

commoners) in tow. If Guh commands the reinforcements to stay, they take up defensive positions in and around the stockyard after confining their prisoners in area 13. Otherwise, they leave by the route they came after 20 minutes or so. Map 5.1: Grudd Haug View Player Version

Horizon's Edge Features

Compendium - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants

Horizon’s Edge Features Dyson Logos Map 4.10: Horizon’s Edge Map 4.10 depicts Horizon’s Edge, including the following features: Building Platforms. Massive plates made of meticulously fitted stones

they came from. Transport Disks. Inlaid near one edge of each platform is a distinct 20-foot-diameter magical disk of intricately woven copper, iron, and silver. A creature standing on one of these disks

Horizon's Edge Features

Compendium - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants

Horizon’s Edge Features Dyson Logos Map 4.10: Horizon’s Edge Map 4.10 depicts Horizon’s Edge, including the following features: Building Platforms. Massive plates made of meticulously fitted stones

they came from. Transport Disks. Inlaid near one edge of each platform is a distinct 20-foot-diameter magical disk of intricately woven copper, iron, and silver. A creature standing on one of these disks

5. Troglodyte Incursion

Compendium - Sources->Dungeons & Dragons->Hoard of the Dragon Queen

, and mouse-chewed rope, they’ve also thrown out items that appear useful from a distance: discarded clothes, worn boots, tattered books, cracked lamps, and so forth. Some of these items came from

crevices (not displayed on the map). If characters give this area a cursory look and then leave, nothing happens here. If they spend time searching, then four troglodytes attack. The crevices are a

5. Troglodyte Incursion

Compendium - Sources->Dungeons & Dragons->Tyranny of Dragons

, and mouse-chewed rope, they’ve also thrown out items that appear useful from a distance: discarded clothes, worn boots, tattered books, cracked lamps, and so forth. Some of these items came from

crevices (not displayed on the map). If characters give this area a cursory look and then leave, nothing happens here. If they spend time searching, then four troglodytes attack. The crevices are a

A Domain Divided

Compendium - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight

A Domain Divided The poster map of Prismeer shows the Feywild domain divided into four sections: the splinter-realms of Hither, Thither, and Yon, and the Palace of Heart’s Desire. These fragments are

paths forward blocked by the mist, which disorients them and sends them back the way they came. Those who try to fly above the mist never get where they intend to go, their destination always

5. Troglodyte Incursion

Compendium - Sources->Dungeons & Dragons->Tyranny of Dragons

, and mouse-chewed rope, they’ve also thrown out items that appear useful from a distance: discarded clothes, worn boots, tattered books, cracked lamps, and so forth. Some of these items came from

crevices (not displayed on the map). If characters give this area a cursory look and then leave, nothing happens here. If they spend time searching, then four troglodytes attack. The crevices are a

5. Troglodyte Incursion

Compendium - Sources->Dungeons & Dragons->Hoard of the Dragon Queen

, and mouse-chewed rope, they’ve also thrown out items that appear useful from a distance: discarded clothes, worn boots, tattered books, cracked lamps, and so forth. Some of these items came from

crevices (not displayed on the map). If characters give this area a cursory look and then leave, nothing happens here. If they spend time searching, then four troglodytes attack. The crevices are a

A Domain Divided

Compendium - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight

A Domain Divided The poster map of Prismeer shows the Feywild domain divided into four sections: the splinter-realms of Hither, Thither, and Yon, and the Palace of Heart’s Desire. These fragments are

paths forward blocked by the mist, which disorients them and sends them back the way they came. Those who try to fly above the mist never get where they intend to go, their destination always

No Time to Lose

Compendium - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos

No Time to Lose The day after the characters’ time in the Detention Bog, they’re summoned to a meeting with Professor Verelda Lang in the Biblioplex’s book gardens. (Map 3.1 and chapter 3 provide a

, and drinks of nearly everyone on campus last year. Anyone who came in contact with these are now threatened by the ritual Murgaxor is conducting.” “Once complete, this ritual will drain the life

No Time to Lose

Compendium - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos

No Time to Lose The day after the characters’ time in the Detention Bog, they’re summoned to a meeting with Professor Verelda Lang in the Biblioplex’s book gardens. (Map 3.1 and chapter 3 provide a

, and drinks of nearly everyone on campus last year. Anyone who came in contact with these are now threatened by the ritual Murgaxor is conducting.” “Once complete, this ritual will drain the life

Eye of the All-Father

Compendium - Sources->Dungeons & Dragons->Storm King's Thunder

Eye of the All-Father The Eye of the All-Father is an underground complex built by giants (see map 4.1), which has survived for tens of thousands of years. The giant lords of Ostoria came here for

. Creatures of Large size and smaller treat the staircases as difficult terrain. Map 4.1: Eye of the All-Father View Player Version

Return to Phandalin

Compendium - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk

map surprises her. She asks to look at it and then says the following: “These old names have sad stories. Talhund means ‘hidden gifts.’ It relates to priests of Dumathoin, the dwarven god of secrets

entrance was protected by a great seal or doorway and that only Dumathoin’s priests would know the secret to unlock it.” Examining the map further, Gwyn points at Gibbet Crossing and continues: “Gibbet

State of the Ship

Compendium - Sources->Dungeons & Dragons->Ghosts of Saltmarsh

is due to time and weather. With a successful DC 15 Intelligence (Nature) check, a character can spot impact damage to the ship’s hull that indicates it recently came under attack from a seagoing

the only way inside. All locations on the ship are identified on map 4.1. Soul of Winter comes no closer than 500 feet to the derelict. After taking the characters up to the ship, the sailors move 200

State of the Ship

Compendium - Sources->Dungeons & Dragons->Ghosts of Saltmarsh

is due to time and weather. With a successful DC 15 Intelligence (Nature) check, a character can spot impact damage to the ship’s hull that indicates it recently came under attack from a seagoing

the only way inside. All locations on the ship are identified on map 4.1. Soul of Winter comes no closer than 500 feet to the derelict. After taking the characters up to the ship, the sailors move 200

Eye of the All-Father

Compendium - Sources->Dungeons & Dragons->Storm King's Thunder

Eye of the All-Father The Eye of the All-Father is an underground complex built by giants (see map 4.1), which has survived for tens of thousands of years. The giant lords of Ostoria came here for

. Creatures of Large size and smaller treat the staircases as difficult terrain. Map 4.1: Eye of the All-Father View Player Version

Welcome to Phandalin

Compendium - Sources->Dungeons & Dragons->Dragon of Icespire Peak

get underway, show the poster map of Phandalin to the players and read the following boxed text aloud: Nestled in the rocky foothills of the snow-capped Sword Mountains is the mining town of Phandalin

residents are quiet, hard-working folk who came from distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town

Return to Phandalin

Compendium - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk

map surprises her. She asks to look at it and then says the following: “These old names have sad stories. Talhund means ‘hidden gifts.’ It relates to priests of Dumathoin, the dwarven god of secrets

entrance was protected by a great seal or doorway and that only Dumathoin’s priests would know the secret to unlock it.” Examining the map further, Gwyn points at Gibbet Crossing and continues: “Gibbet

Examining the Owlbear

Compendium - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos

surge of wild magic is an equally likely explanation in her mind. In any case, this corruption must have caused objects treated with the eldritch balm and creatures that came into contact with it to take

eldritch balm will settle the waters and prevent further corruption. She describes the location of the spring (area S7 on map 3.6) to help the characters find it. She urges the characters to take on this

Welcome to Phandalin

Compendium - Sources->Dungeons & Dragons->Dragon of Icespire Peak

get underway, show the poster map of Phandalin to the players and read the following boxed text aloud: Nestled in the rocky foothills of the snow-capped Sword Mountains is the mining town of Phandalin

residents are quiet, hard-working folk who came from distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town

Examining the Owlbear

Compendium - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos

surge of wild magic is an equally likely explanation in her mind. In any case, this corruption must have caused objects treated with the eldritch balm and creatures that came into contact with it to take

eldritch balm will settle the waters and prevent further corruption. She describes the location of the spring (area S7 on map 3.6) to help the characters find it. She urges the characters to take on this

Woodland Pool

Compendium - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn

moments earlier, Kelek rapped Uni on the head with his walking stick, magically removing and stealing her horn. Willowbrush and Knock then came upon the scene. Although they couldn’t stop Kelek, who fled

through a strange portal nearby, they are attacking the spellcaster’s minions, who hold Uni captive. Woodland Pool Features Map 1.1 shows the woodland pool’s layout. The area has the following

G: Heart's Hollow

Compendium - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen

occupies. He can share any of the local names for Northern Wastes regions, like “Wormgut” and “Giant’s Spine,” shown on map 5.1. He also considers himself an expert on the fauna of the Northern Wastes

know where the characters came from and—if the Kalaman forces are nearby—why their whole village is with them. He doesn’t know about the Red Dragon Army in the region, but he has seen strange

G: Heart's Hollow

Compendium - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen

occupies. He can share any of the local names for Northern Wastes regions, like “Wormgut” and “Giant’s Spine,” shown on map 5.1. He also considers himself an expert on the fauna of the Northern Wastes

know where the characters came from and—if the Kalaman forces are nearby—why their whole village is with them. He doesn’t know about the Red Dragon Army in the region, but he has seen strange

14: Crash Site

Compendium - Sources->Dungeons & Dragons->The Book of Many Things

shown on the map, blocks off the western half of the crash site. 14a: Damselfly Wreckage Pieces of a destroyed spelljamming ship lie scattered about the crash site. About 50 pounds of useful salvage

(worth 500 gp) can be collected here. 14b: Survivor Camp Two Solar Bastion knights (see chapter 10) set up camp here after losing a companion to a large drone patrol. These knights came to explore the

14: Crash Site

Compendium - Sources->Dungeons & Dragons->The Book of Many Things

shown on the map, blocks off the western half of the crash site. 14a: Damselfly Wreckage Pieces of a destroyed spelljamming ship lie scattered about the crash site. About 50 pounds of useful salvage

(worth 500 gp) can be collected here. 14b: Survivor Camp Two Solar Bastion knights (see chapter 10) set up camp here after losing a companion to a large drone patrol. These knights came to explore the

Woodland Pool

Compendium - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn

moments earlier, Kelek rapped Uni on the head with his walking stick, magically removing and stealing her horn. Willowbrush and Knock then came upon the scene. Although they couldn’t stop Kelek, who fled

through a strange portal nearby, they are attacking the spellcaster’s minions, who hold Uni captive. Woodland Pool Features Map 1.1 shows the woodland pool’s layout. The area has the following

Locations in Realmspace

Compendium - Sources->Dungeons & Dragons->Spelljammer Academy

Locations in Realmspace The following locations are depicted on the map of Realmspace. Realmspace Map Anadia The surface of Anadia is an expanse of badlands and dry washes except at its poles, where

moons. This is not surprising because mind flayers are the undisputed masters of Glyth. The planet’s air smells like it came from a charnel house, but it is not poisonous. The surface of the planet is

Empty Bridge

Compendium - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk

Empty Bridge This location is presented on map 8.3. Mike Schley Map 8.3: Empty Bridge A river of dark water, thirty feet wide, flows around this floating nodule like a ring. A flat stone bridge

effect. The aboleth and the water elemental know the symbol is there and can’t be affected by it. Tower. The tower was briefly the home of a plane-traveling wizard who came to study the Endless Void. The

came ttrpg map - Search (2025)

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